Sunday, July 1, 2012

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

Learning Cocos2D: A Hands-On Guide to Building iOS Games with Cocos2D, Box2D, and Chipmunk

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Learning Cocos2D: A Hands-On Guide to Building iOS Games through Cocos2D, Box2D, and Chipmunk By Rod Strougo, Ray Wenderlich
English | 2011 | 640 Pages | ISBN: 0321735625 | PDF | 15 MB

Build the Next Great iOS Game through Cocos2D!
Cocos2D is the powerhouse skeleton behind some of the most liked games in the App Store. If you ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or just Super Turbo Action Pig, then you ve played a heroic that uses Cocos2D or Box2D science of nature. The beauty of Cocos2D is its artlessness. It s easy to become overwhelmed whenever you start developing an iOS resolute, especially if you look at things like OpenGL ES, OpenAL, and other grow less level APIs. Writing a game in quest of the iPhone and iPad does not be under the necessity to be that difficult, and Cocos2D makes quarry development fun and easy.

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